If you’re checking out the current Top Heroes: Kingdom Saga tier list, this guide is built around how heroes actually perform across real team progression. It focuses on faction synergy, role value, scaling, and investment payoff, so you can see which units stay strong as your roster develops and which ones are better as temporary picks. If you’re planning your upgrades, shard usage, or next faction core, this list made by LDShop should make those choices way easier.
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S+ Tier
These are the heroes that feel genuinely meta-defining right now, the kind of units that do not just fit strong teams but actively raise the ceiling of an entire faction queue.
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Petalis |
Petalis earns S+ because she gives Nature something absurdly valuable: frontline stability without turning that slot into dead weight. She is technically a support, but in real queues she functions like a frontliner that also adds real AoE pressure, which is exactly the kind of role compression that wins fights. In a mono-Nature team, that lets the rest of the lineup stay greedy without becoming fragile. When one slot covers sustain, pressure, and structure at once, that is S+ value. |
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Artificer |
Artificer is S+ because he is not just strong on his own, he actively raises the floor and ceiling of the whole League queue. Team buffs, extra damage riding on allied attacks, and added control is a ridiculous package in a faction comp that already wants every slot to amplify the others. He feels less like “another good hero” and more like the piece that turns League from solid into scary. If you care about long-term slot value, he is about as premium as it gets. |
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Ne Zha |
Ne Zha sits in S+ because his damage ceiling is genuinely nasty once the account around him is ready. The catch is that he is not one of those mythics who feels broken the second you unlock him. He wants upgrades, gear, and proper investment before he really starts looking like a monster. In a developed Nature queue, though, he absolutely earns the rank. This is a classic “expensive, but worth it” carry, not a cheap early spike hero. |
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Shadow Priest |
Shadow Priest lands in S+ because her kit is stacked enough to warp how Horde can play when the team around her fits. Shielding, healing, and counterattack support is an elite support profile, and on paper she looks like a free auto-include. The only reason people argue about her is the Wukong issue, since clone interactions can eat into her shield value. Outside of that specific friction point, though, she is absolutely top-end and can hold a premium slot in serious Horde setups. |
S Tier
S-tier heroes are still premium, near-must-build picks that can anchor serious teams for a long time, even if they are just a step below the absolute best slot value in the game.
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Pixie |
Pixie stays in S because she gives Nature one of the cleanest value slots in the game. She is only Legendary, but that does not stop her from showing up in current Nature cores, and that already tells you a lot. She is strong, reliable, and much easier to justify than a hero who only looks great after absurd investment. For a faction that really starts shining once the roster is developed, Pixie is one of the pieces that keeps the whole queue feeling real before everything is maxed. |
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Desert Prince |
Desert Prince is S because he still does exactly what you want your headline Horde threat to do: hit hard, stay relevant, and avoid feeling outdated the second new toys arrive. He has long been one of the safer high-investment carries, and current Horde recommendations still keep him in the core. That is a huge deal in a faction game, because a “forever slot” DPS is way more valuable than a flashy hero who peaks early and gets cut later. |
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Desert Prince |
Tidecaller is S because her payoff is huge once you really finish building her. She is not the easiest hero to judge from a half-built account, but at high rarity she becomes one of Nature’s nastiest damage pieces and shows why developed servers tend to value Nature much more highly than early-game accounts do. She is a scaling pick, not a shortcut pick. If your account can support the investment, she absolutely earns her place in a top-end Nature queue. |
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Rose Princess |
Rose Princess makes S because League still loves heroes that can hold a premium slot without needing excuses. She consistently shows up in current League core recommendations, and that lines up with how she plays: strong, clean, and easy to justify in a serious mono-League queue. She is not here because of hype. She is here because she still keeps her slot when teams get tighter and resource choices start mattering a lot more. |
A+ Tier
A+ heroes are high-end core options that are clearly strong and worth building, but they usually have one small meta, scaling, or slot-competition issue keeping them out of the very top tier.
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Lilia Maid |
I’d put Lilia Maid at A+ for now. She looks like a real upgrade support for League because she brings healing, cleanse, damage reduction, and pull-based CC in one slot, which is exactly the kind of role compression that ages well in mono-faction queues. Early player discussion also points to her fitting into established League lineups rather than being pure gimmick value. I’d still stop short of S until there’s more live-server proof across matchups. |
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Wukong |
Wukong is A+ because the raw quality is there, but he is not the free “I win” button some players expected. He is still a strong melee mythic with better reach than normal melee and a kit that can pressure teams hard, but he has the usual melee issues and does not just solo queues by existing. Add the awkward overlap with Shadow Priest shielding, and A+ feels right. Strong, scary, worth building, just not as braindead as the hype made him sound. |
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Paragon |
Paragon is A+ because she is still very good, just no longer sitting at the absolute top of the conversation. That happens in live metas. A hero can remain strong, keep a place in League cores, and still lose a little shine once newer or better-synergized options arrive. If you already built her, you are not sad about it at all. She just feels a bit less oppressive now than the names above her. |
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Monk |
Monk earns A+ because he is still one of the safest serious Nature investments. He brings the kind of real queue presence that players actually notice in fights, not just on a stat screen, and he keeps showing up in Nature meta shells for a reason. He may not be the flashiest name in the faction anymore, but he is still a legit long-term piece that helps the whole queue function instead of only chasing damage. |
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Storm Maiden |
Storm Maiden is A+ because she is one of the best examples of a hero who feels good at multiple account stages. She is versatile, strong, and still part of current Horde cores, while newer-player guidance also points to Horde as a faction that feels solid early partly because of her. That makes her more than just a nice mythic on paper. She is a hero you can actually grow with and still keep relevant later. |
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Sage |
Sage lands in A+ because support plus frontline utility is always going to be valuable in a game that punishes flimsy queues. He still does real work and remains a very usable Nature piece, but Petalis steals a lot of the spotlight now because she compresses that role even harder. Sage is still good. He just no longer feels like the cleanest premium answer to that slot once the best Nature pieces start coming online |
A Tier
A-tier heroes are reliable long-term picks that can absolutely hold real spots in strong lineups, even if they are not the first names that define the current meta.
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Adjudicator |
Adjudicator sits in A because he is one of the cleanest “safe investment” heroes in League. Strong kit, strong long-term value, and current League setups still treat him like a real core piece. He is also a good example of why practical rankings matter more than flashy ones. He may not look as dramatic as the very top mythics, but he keeps his slot, scales well, and helps anchor League queues without asking for ridiculous excuses. |
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Beastmaster |
Beastmaster earns A because frontline quality is a huge deal in Top Heroes, especially once mono-faction queues and faction bonuses start pushing everyone into tighter builds. He is one of the better Horde defensive anchors and represents a real power spike if your frontline is still weak. Since community team-building advice keeps stressing that two true frontliners matter, a meta-level defender like Beastmaster is never just “boring utility.” He is part of what makes the whole queue work. |
B+ Tier
B+ heroes are solid value pieces, bridge picks, or glue units that can do real work for your queue, but they usually stop short of being true forever-core heroes.
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Forest Maiden |
Forest Maiden is B+ because she does a lot right without being the hero the whole queue revolves around. Her support kit is strong, she is easy to justify in Nature, and she still appears in current Nature meta lineups. The reason she stops here is mostly ceiling. She is useful, efficient, and worth the slot, but she is not the piece that defines the faction the way Nature’s top mythics do. |
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Bishop |
Bishop is B+ because he is one of those heroes who stays relevant for a long stretch even if he is not usually the first name people flex. He can carry a League account for a while, still shows up in current League setups, and tends to get better once the team around him is more developed. He is not a fraud at all. He is just more “strong glue piece” than “meta warper.” |
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Windwalker |
Windwalker lands in B+ because he is perfectly fine for progression, but the long-term slot security is shaky. He gives Nature players decent value if they do not have the premium options online yet, but he is not a hero you want to overfeed once your account starts settling into a real mono-faction core. Good stopgap, decent bridge, not a forever plan. |
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Witch |
Witch is B+ because she is a solid healer, and in a vacuum she can even look a bit cleaner than Shaman in a lot of situations. The problem is investment efficiency. Being mythic raises the cost of keeping her around, and the payoff just does not feel high enough compared with stronger premium targets. She is usable, but she does not give great value for what she asks from your account. |
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Soulmancer |
Soulmancer sits in B+ because team damage mitigation and last-stand value are always nice until the stat checks catch up. He can absolutely help carry you through part of the game, but later on he just does not stay up well enough to keep that slot over better Horde options. So the kit is real, just not future-proof enough to rank higher. |
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Shaman |
Shaman is B+ because he is still a legit budget-friendly healer if your Horde bonds line up well. He is not flashy, and he is not carrying the tier by raw numbers, but he can absolutely hold a useful slot for a while. This is the kind of hero that looks a lot better on practical accounts than on dream-roster discussions. Solid support, capped ceiling. |
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Nun |
Nun lands in B+ because she is the sort of League healer players keep using longer than outsiders expect. She brings healing, mitigation, and support in one package, and current League recommendations still keep her in the conversation. She is not a carry, and she is not supposed to be. She is there because stable utility still matters when your queue is trying to hold together through longer fights. |
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Druid |
Druid is B+ because good bonds and decent healing are still worth something, especially on Nature accounts that are not fully premium yet. She is not the best healer in the game, but she is far from dead weight and still offers enough extra utility to justify real use. This is a classic “worth building, just do not expect miracles” hero. |
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Pyromancer |
Pyromancer is B+ because the damage is not the main issue. The real problem is that her long-term team paths are weaker than Astrologer’s, so she tends to feel like a dead end sooner. Even community discussions that rate her damage well still dock her for bonds and long-run flexibility. Good hero, real damage, awkward future. That usually lands a unit right around this tier. |
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Barbarian |
Barbarian earns B+ because he is exactly the kind of early-to-midgame worker that keeps Horde accounts functional before the clean endgame shell shows up. His kit is decent, he can hold up for a while, and he is not fake value. He just is not an endgame answer. If you rank him for what he actually does instead of what he cannot do later, B+ is a fair landing spot. |
B Tier
B-tier heroes are still usable, especially on developing accounts, but they are more complementary or transitional picks than heroes you really want to build your team around.
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Treeguard |
Treeguard is B because newer accounts love what he offers. Self-heal, support, and tanking in one body is amazing when your roster is incomplete and you just need someone to hold the line. The reason he stays here is simple: that profile ages badly once tougher endgame queues show up. He solves a lot of early problems, but he is not your final frontline destination. |
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Astrologer |
Astrologer sits in B because she stays useful for a long time thanks to strong bonds and decent overall performance, but she eventually runs out of gas compared with the better long-term damage options. That still makes her a totally real build for a big chunk of the game. She just is not the kind of DPS piece you want to define your final identity around once your League queue becomes more refined. |
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Hostess |
Hostess lands in B because her value is more niche than it looks at first glance. She can do some things with bonding and Bard setups, and the passive Morale Boost is useful, but once teams get serious she usually is not the active slot you feel best about fielding. That makes her more of a support-side utility piece than a core combat answer. |
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Warlock |
Warlock is B because “decent DPS” is not enough forever in Horde. He can absolutely do a job, and current Horde discussions still mention him in some lineups, but later on he gets squeezed by stronger bond packages and harder-hitting premium options. He is playable, especially if your Horde depth is not there yet, but his long-term claim on the slot is weak. |
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Secret Keeper |
Secret Keeper lands in B because he is solid, but his ceiling is capped by the existence of Adjudicator. This is one of the clearest progression stories in the game: Keeper can do honest work, then later a better League option shows up and usually takes over that job. That does not make him bad. It just makes him transitional, and transitional heroes rarely rank much higher than this long term. |
C+ Tier
C+ heroes can still patch holes in developing rosters and do some useful work early on, but at this point they are already closer to temporary progression pieces than heroes you should plan to keep long term.
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Wilderness Hunter |
Pathfinder |
Watcher |
Headhunter |
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Stonemason |
Bard |
Swordmaster |
Brawler |
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Outlaw |
Dancer |
C Tier
C-tier heroes are mostly early-game placeholders that can help for a bit, but you should be looking to replace them once your roster starts filling out with better options.
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Knight |
Ranger |
D+ Tier
D+ heroes are basically low-priority filler that can help if your account is still very early, but once your roster starts taking shape they should be among the first names you phase out.
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Minister |
Rogue |
D Tier
D-tier heroes are basically trait holders or temporary filler, and outside of very early progress they are not worth real investment, universal shards, or long-term team slots.
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Pharmacist |
Archer |
Warrior |
Priestess |
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Guard |
Blacksmith |
Wizard |
Conclusion
This Top Heroes tier list is meant to make your upgrade path feel a lot clearer, whether you’re choosing a main faction, planning your next core unit, or figuring out where your shards should go. Once you know which heroes really matter, building your team gets way easier and wasting resources feels a lot less painful. And if you’re getting ready to push your account further, LDShop Top Heroes discounted top-up is a nice option to check out when you want better value on your top-ups.

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.























































