Tower of Adversity Guide Feb 2 | Wuthering Waves 3.1

Tower of Adversity Guide Feb 2 | Wuthering Waves 3.1

author avatar
Tsuki Yolo
2026/02/06

Hey there, fellow Rovers! The Tower of Adversity's current cycle runs from February 2, 2026, to March 2, 2026. This lengthy rotation gives you ample time to refine your strategies and conquer all the challenges! 

We’re gonna kick things off by breaking down every single tower like pros. First up, let’s dive into the Resonant Tower, then zip over to Hazard and Echoing Towers. We’ll dish on environmental buffs, enemy lineups, and the ultimate team setups so you can breeze through every stage like the legend you are. Let’s get started!

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Resonant Tower (Left)

Hazard Zone Interference and Buffs

  • Enemy Glacio RES decreases by 10%
  • When Resonators cast Intro Skill, their ATK is increased by 5% per second, stacking up to 4 times. At max stack, they gain 40% Resonance Skill DMG Bonus. The effect ends when the Resonator is switched off the field.

Enemy Layout (Floor 4, skip Floor 1-3)

Questless Knight wuwa

Questless Knight

Electro

Electro

Mech Abomination wuwa

Mech Abomination

Electro

Electro

Suggested Attribute: Glacio

Glacio Resistance is reduced, making it a favorable floor for Carlotta, who benefits the most from the dedicated buff here. If Phrolova is not used in the Hazard Tower,  Phrolova and Cantarella can also be viable options for both Left 4 and Right 4.

 

Recommended Teams

Enemy-wise, you’re fighting Questless Knight + Mech Abomination. Both enemies are noted for their aggressive movepools and high HP pools, so a well-invested team is key. Questless Knight features rapid, wide-sweeping strikes that demand precise timing, while Mech Abomination can be a chaotic presence with its heavy AoE slams and lingering hitboxes. If your roster allows, having a highly mobile main DPS, plus a sub-DPS/support who can provide consistent CC or grouping, plus reliable sustain to tank the Abomination’s heavy hits makes this floor feel way less sweaty.

Phrolova

Phrolova

Cantarella

Cantarella

roccia wuwa

Roccia

Camellya

Camellya

Sanhua

Sanhua

Verina

Verina

Carlotta wuwa

Carlotta

Zhezhi

Zhezhi

Verina

Verina

 

Hazard Tower (Middle)

Floor 1&2 Hazard Zone Interference and Buffs

  • Enemy Fusion RES and Spectro RES are decreased by 10%, and their Electro RES and Glacio RES are increased by 10%.
  • When Resonators cast Intro Skill, their ATK increases by 5% per second, stacking up to 4 times. At max stack, they gain 40% Fusion DMG Bonus. The effect ends when the Resonator is switched off the field.

Floor 1&2 Enemy Layout

Floor 1

Thundering Mephis wuwa

Thundering Mephis

Electro

Electro

Floor 2

Spearback wuwa

Spearback

Physical

Physical

Questless Knight wuwa

Questless Knight

Electro

Electro

Tempest Mephis wuwa

Mech Abomination

Electro

Electro

Suggested Attribute: FusionSpectro

 

Floor 1&2 Recommended Teams

Mid 1 & Mid 2 not only feature increased Electro Resistance, but the enemies themselves also have high Electro RES, making Augusta-based Electro teams a poor choice for these floors.

These floors feature a Fusion-focused buff, along with a general damage bonus. Fusion teams are strongly recommended here. Since Aemeath is typically reserved for Mid 3 and Mid 4, this is a good place to run a triple-Fusion team or Galbrena. That said, if Cartethyia is well-built, she can perform reliably across all floors as well.

Cartethyia

Cartethyia

Ciaccona

Ciaccona

Chisa

Chisa

Galbrena

Galbrena

Qiuyuan

Qiuyuan

Shorekeeper

Shorekeeper

Changli

Changli

Brant

Brant

Lupa

Lupa

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Floor 3&4 Hazard Zone Interference and Buffs

  • 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%.
  • Enemy's All-Attribute RES is increased by 15%. When the enemy takes Tune Rupture DMG or Fusion Burst DMG, this effect is removed.
  • Total DMG is increased by 10%, and enemies take 100% more total Fusion Burst DMG and 100% more Tune Rupture DMG.
    When a Resonator casts Tune Break, their total DMG dealt increases by 10%. This effect can be triggered once every 15s and can stack up to 3 times.

Floor 3&4 Enemy Layout

Floor 3

Rocksteady Guardian wuwa

Rocksteady Guardian

Sprctro

Sprctro

Rage Against the Statue wuwa

Rage Against the Statue

Sprctro

Sprctro

Lightcrusher wuwa

Lightcrusher

Sprctro

Sprctro

Mourning Aix wuwa

Mourning Aix

Sprctro

Sprctro

Floor 4

Scar: Aberrant Nightmare wuwa

Scar: Aberrant Nightmare

Sprctro

Sprctro

Havoc

Havoc

Fallacy of No Return wuwa

Fallacy of No Return

Sprctro

Sprctro

Mid 3 & Mid 4 mainly revolve around a final damage amplification mechanic, while enemies gain +15% resistance to all damage types. This resistance can only be removed by dealing Vibration Strength Damage or triggering Fusion Burst effects, and both Vibration Strength Damage and Fusion Burst effects also receive additional bonuses against enemies. It’s fairly obvious that this setup is designed to strongly favor the new character Aemeath.

That said, the enemy lineup on these floors is somewhat unusual—Mid 3 in particular features four enemies with high Spectro resistance, while Mid 4 pits you against Aberrant Nightmare and Fallacy of No Return. Although enemy HP has been increased, this arrangement actually opens up more viable team options overall, giving players greater flexibility in how they approach these floors.

 

Floor 3&4 Recommended Teams

A new mechanic-based buff has been added, tailored specifically for Aemeath. If possible, it’s more comfortable to attempt this floor after Aemeath is properly built. If not, Iuno + Lynae or Augusta + Iuno can also be used as alternatives.

Aemeath wuwa

Aemeath

Lynae

Lynae

Mornye wuwa

Mornye

Iuno

Iuno

Lynae

Lynae

Mornye wuwa

Mornye

Augusta

Augusta

Iuno

Iuno

Shorekeeper

Shorekeeper

 

Echoing Tower (Right)

Hazard Zone Interference and Buffs

  • Enemy Havoc RES decreases by 10%
  • Resonators ignore 25% of the enemy's DEF when dealing damage. When enemies are affected by Negative Statuses, their DMG taken is Amplified by 20%.

Enemy Layout (Floor 4, skip Floor 1-3)

Feilian Beringal wuwa

Feilian Beringal

 Aero wuwa

 Aero

Suggested Attribute: Havoc

 

Recommended Teams

Havoc Resistance is reduced, and 25% of enemy Defense is ignored. Havoc teams are the primary recommendation here—Camellya or Phrolova both work well, and Carlotta can also clear the floor reliably.

Carlotta wuwa

Carlotta

Zhezhi

Zhezhi

Verina

Verina

Phrolova

Phrolova

Cantarella

Cantarella

roccia wuwa

Roccia

Camellya

Camellya

Sanhua

Sanhua

Verina

Verina

 

Conclusion

Alright, fellow Rovers! That’s a wrap on our full breakdown of the Tower of Adversity in Wuthering Waves! Armed with all these tips on Resonant, Hazard, and Echoing Towers, plus how to nail those team setups and buffs, you’re all set to dominate from February 2, 2026, to March 2, 2026.

And hey, if you want to power up your roster even more, don’t forget to top up Wuthering Waves at LDShop—get the edge you need to crush every stage and truly rule the Tower of Adversity. Now go ahead, be the legend you are, and let’s show those towers who’s boss!

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Tsuki Yolo

Tsuki Yolo Experienced Game Editor

Hey, gamers! I'm Tuski Yolo. In the gaming universes of Genshin Impact, Honkai: Star Rail, and Wuthering Waves, I'm deeply familiar with every character's unique abilities and the ins-and-outs of gameplay. Whether it's optimizing team set-ups, mastering the art of farming for the best gear, or crafting the perfect character builds, I've got it all covered. With my guidance, you'll stride through the gaming world with unwavering confidence, transforming every in-game obstacle into a stepping stone to victory!