Hey, Trailblazers! Every time a new “Apocalyptic Shadow” stage drops in Honkai Star Rail, I can't wait to dive. In this guide, featuring the familiar face and introducing a new boss, LDshop will combine environmental buffs and enemy mechanics to share dozens of recommended team compositions. The goal is to help as many Trailblazers as possible achieve full-star rewards this cycle~
I've taken a deep dive into the mechanics, Toughness break timings, buff synergies, and team builds, and put everything together in this complete guide!
HSR Apocalyptic Shadow Buffs

When enemy targets with "Steadfast Safeguard" are Weakness Broken, dispels control states for all allies, and allies immediately take action and recovers Skill Points.
Increases Break DMG taken by all enemy targets by 25%, and Memosprite Skill DMG taken by 15%.
Finality’s Axiom

Node 1
- Crimson Tide
Increases Physical DMG dealt by all allies by 50%. When a unit uses a Skill, restores 20% of that unit's HP. - Dire Straits
When ally targets deal DMG to enemy targets afflicted with 3 DoT states or more, increases Weakness Break Efficiency by 50%. - Rime Piercer
Increases all enemies' Break DMG taken by 10%. After Breaking an enemy's Weakness, increases all allies' SPD by 20% for 2 turn(s)

Node 2
- Unstoppable Force
DMG dealt by memosprites ignores 20% of the target's DEF. - Innervation
Increases all allies' Skill DMG by 30%. At the start of their turn, if their current HP percentage is equal to or lower than 1%, restores HP equal to 15% of their Max HP. - Unstoppable Momentum
When a character uses Ultimate, increases their Weakness Break Efficiency by 100% and increases CRIT DMG by 40%, lasting for 3 turn(s).
In comprehensive consideration, the advantaged main DPS for this cycle are:
Node 1:
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Firefly |
Boothill |
Phainon |
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Anaxa |
Evernight |
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Node 2:
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Firefly |
Boothill |
Evernight |
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Archer |
Castorice |
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Node 1: Soulhook Sovereign
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Soulhook Sovereign |
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Weaknesses: Imaginary, Physical, Wind, Fire |
Resistances: Quantum, Ice, Lightning |
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Boss Trait |
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Steadfast Safeguard: Boss Mirage takes 50% less DMG. After Weakness is broken, action gets additionally delayed and DMG taken increases by 100%. |
Battle Transfer: Boss Mirage summons 2 Elite Enemies to assist in battle. Boss Mirage will transmit its own Weakness Type to summons, but when those summons are defeated, Boss Mirage's Toughness will be additionally reduced. |
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Stellar Aegis: For every unit on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG. |
Turn Back the Tide: When the Boss Mirage uses "Puppet Understudy" in its second phase, it will apply Enhancement effects to all summons. |
Tips
· Prioritize defeating summons. Doing so will transmit their Weakness Type back to the Boss Mirage.
· After defeating any summon, increases DMG received by other summons. Take advantage of this mechanism to quickly defeat other summons.
· Increase Effect RES or use abilities to remove the Dominated status applied by Boss Mirage.
Recommended Teams
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Buff 3 |
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Boothill |
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Buff 1 |
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Buff 2 |
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Black Swan |
Dan Heng • Permansor Terrae |
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Buff 3 |
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Dan Heng • Permansor Terrae |
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Buff 3 |
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Feixiao |
March 7th (Hunt) |
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Node 2: Guide of Withering and Decay
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Guide of Withering and Decay |
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Weaknesses: Imaginary, Wind, Ice, Quantum |
Resistances: Fire, physical, Lighting |
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Boss Trait |
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Steadfast Safeguard: Boss Mirage takes 50% less DMG. After its Weakness is broken, its action is additionally delayed and the DMG it receives increases by 100%. |
Withered Verdure: In this combat, ally units' HP will not drop below 1, and any DMG taken exceeding a certain amount of their current HP will be converted into "HP Overload." Ally units in the "HP Overload" state will have their DMG dealt and Weakness Break Efficiency greatly reduced. |
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Tender the Rigid: "The Long Arms of Sorrow's" Max Toughness increases. |
Tenacious Resolve: Reduces DMG received by all enemies, but every Weakness Type they have increases DMG received. |
Tips
There’s a special gauge at the lower-right of the enemy HP UI:
- When the bubble is glowing:
Dealing damage will reduce the bubble. When it reaches zero, the boss immediately enters Weakness Broken state.
- When the bubble is not glowing:
The following will increase the bubble: HP loss (self-drain), taking hits, taking actions, and reflect damage.
When it fills, the boss immediately takes action and deals heavy damage, pushing your team’s HP deep into the negative.
If your HP becomes negative, your damage output and Weakness Break efficiency will drop significantly. You’ll want a healer to restore your carry’s HP back into a healthy range.
Recommended Teams
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Buff 1 |
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Evernight |
Cyrene |
Hyacine |
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Buff 1 |
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Cyrene |
Evernight |
Trailblazer (Remembrance) |
Hyacine |
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Buff 2 |
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Dan Heng • Permansor Terrae |
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Buff 2 |
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Gallagher |
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Buff 2 |
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Archer |
Sparkle |
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Gallagher |
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Buff 2 |
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Mydei |
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Hyacine |
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Buff 3 |
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Saber |
Sunday |
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Huohuo |
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Buff 3 |
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Conclusion
That's all for the newest Apocalyptic Shadow guide. This version remains a clear Break + Memoria/Summon-Skill favored environment.
And if you’re gearing up for this cycle’s banners or just need a quick refill before your next run, LDShop’s the comfy option: fast checkout, secure Oneiric Shard top-ups, and you’re back to grinding Break windows instead of fighting payment pages. Good luck—and may your clears be clean and your rewards shiny.

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Rich Experienced Game Editor
Rich is a passionate gamer and strategy explorer who loves uncovering hidden mechanics, experimenting with team comps, and sharing tips that actually help players succeed. She has a talent for breaking down complex systems into easy-to-understand guides, making even the trickiest battles feel manageable. When she’s not diving into virtual worlds, you might find her debating game lore, hunting for easter eggs, or enjoying a snack while plotting her next in-game strategy. Rich’s goal? Helping fellow gamers have more fun while leveling up their skills.





































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