Hello, Travelers! Genshin version 6.4 only introduce one new character: Varka. The Grand Master of the Knights of Favonius, a 5-star Anemo Claymore character. Ready to start the journey with Varka?
In this post, we’ll go over the latest Varka kit info, including his skills, talents, signature weapon, and constellations.
Varka Kit Change Summary
V3 Chnage Summary
Skill:
Four Wind's Ascension DMG: 236.8%+127.5% -> 316.4%+170.4%
Azure Devour DMG: 126.4%*2+68.0%*2 -> 168.5%*2+90.7%*2
C6:
Additionally, the Azure Fang's Oath effect in Passive Talent Wind's Vanguard is enhanced: Every stack of Azure Fang's Oath will increase Varka's CRIT DMG by 15% -> 20%.
Signature Weapon:
Gain 1 / 2 / 2 stacks of Four Winds' Hymn every time the equipping character's Normal Attack(s) / Elemental Skill / Charged Attacks hit enemies: DMG dealt is increased by 6% -> 7.5% for 4s. Max 5 -> 4 stacks. This effect can be triggered once every 0.1 -> 0.01 s.
Additionally, when the party has the "Hexerei: Secret Rite" effect, each stack of Four Winds' Hymn will increase the CRIT DMG of the equipping character by 6% -> 7.5%.
V4 Changes Summary
Skill:
Only changes in text: Stormward Charge -> Sturm und Drang.
Passive:
Dawn Wind's March: Added a priority of elemental types: Pyro > Hydro > Electro > Cyro.
Wind's Vanguard: Deleted the DMG incresed condition: while in Stormward Charge.
Homebound Wind's Paean: Addeds CD decrease condition: Hold version of Varka.
C6:
Added an additional charged attack for varka when he use Skill or NA.
Varka Basic Info

Rarity: 5-star | Element: Anemo | Weapon: Claymore
Varka is an on-field Anemo Claymore carry whose damage is heavily gated by team conditions.
His play revolves around tapping E to enter an Enhanced State, where his skill and charged attack are upgraded and he strings NA chains with dodge-cancels before firing an enhanced charged attack; keeping Swirl uptime is key because it boosts his Enhanced State damage significantly.
He scales best when you satisfy multiple composition checks: Mondstadt teammates for shorter cooldowns, at least one “Hexerei” unit to enable extra cooldown reduction, plus an extra Anemo and/or two same-element teammates.
Normal Attack

Favonius Bladework: Dancing Radiance
Normal Attack
Imitating an ancient knightly war-dance, Varka wields dual claymores to perform up to 5 consecutive strikes.
Charged Attack
Consumes a certain amount of Stamina to charge forward and perform an especially powerful dual blade slash toward the front.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Varka NA DMG Multiplier
1-Hit DMG - 129.4%
2-Hit DMG - 47.4%+88.1%
3-Hit DMG - 64.1%+119.1%
4-Hit DMG - 109.6%+59.0%
5-Hit DMG - 137.9%+74.2%
Charged Attack DMG - 169.3%+91.2%
Charged Attack Stamina Cost - 50.0
Plunge DMG - 147.4%
Low/High Plunge DMG - 295%/368%
Elemental Skill (E)

Windbound Execution
Manifest the true essence of Favonius Bladework with absolute power. Produces different effects depending on whether the skill is Tapped or Held.
Tap
Leap forward and slash in one fluid motion, dealing AoE Anemo DMG and switching to Sturm und Drang mode.
While in Sturm und Drang, Varka's Normal Attack DMG is increased, and he cannot perform Plunging Attacks. When performing Normal or Charged Attacks, Varka's dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party, respectively. This Elemental DMG cannot be overridden by infusions.
Additionally, when in Sturm und Drang, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension, dealing corresponding Elemental DMG and Anemo DMG. Additionally, Varka can also expend uses for the special Elemental Skill Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that does not consume stamina to deal corresponding Elemental DMG and Anemo DMG.
Hold
After charging for a while, leap forward. The duration of the charge will increase the distance of the leap.
Varka Skill DMG Multiplier
Skill DMG - 501.1%
Skill Duration -12.0
1-Hit DMG - 161.7%
2-Hit DMG - 59.3%+110.1%
3-Hit DMG - 80.1%+148.8%
4-Hit DMG - 137.0%+73.8%
5-Hit DMG - 172.3%+92.8%
Charged Attack DMG - 211.6%+113.9%
Follow-up Skill DMG - 316.4%+170.4%
Follow-up Charged Attack Bonus DMG - 168.5%*2+90.7%*2
Follow-up Skill CD - 11.0
Skill CD - 16.0
Words Explanation
Sturm und Drang
Tap to unleash Elemental Skill Windbound Execution for Varka to switch to this mode.
While in this mode, Varka's Normal Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions following the priority order of the aforementioned Elemental Types.
Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
Four Winds' Ascension
Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and AoE Anemo DMG to enemies.
Has 2 uses and starts on cooldown.
When Varka is in Sturm und Drang and his Normal Attack hits an enemy, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Elemental Burst (Q)

Northwind Avatar
In the name of the mightiest Knight of Boreas, unleash a powerful double slash attack toward the front, dealing 2 instances of Anemo DMG.
If there are Pyro, Hydro, Electro or Cryo characters in the party, the first slash will be converted to deal corresponding Elemental DMG according to the priority order of the aforementioned Elemental Types.
Varka Burst DMG Multiplier
1-Hit DMG - 606.5%
2-Hit DMG - 326.6%
CD - 15.0s
Energy Cost - 60
Talent
Dawn Wind's March
When there are Pyro, Hydro, Electro or Cryo characters in the party, according to the aforementioned priority order of the Elemental Types, every 1,000 points of Varka's ATK will grant Varka a 10% Anemo DMG Bonus and corresponding Elemental DMG Bonus (among the aforementioned Elemental Types, only one element can gain bonus DMG this way). Up to 25% bonus DMG can be gained this way.
Additionally, if there are at least 2 Anemo characters, or at least 2 characters of the same Element among Pyro, Hydro, Electro or Cryo in the party, the Normal Attacks, Charged Attacks, Special Charged Attack Azure Devour and the special Elemental Skill Four Winds' Ascension that Varka deals or unleashes while in the Sturm und Drang mode will deal 140% of their original DMG. If there are at least 2 Anemo characters and at least 2 other characters of the same element among Pyro, Hydro, Electro or Cryo present in the party at the same time, the aforementioned effect will be increased to 220%.
Wind's Vanguard
When nearby party members trigger Swirl reaction(s), Varka gains one stack of Azure Fang's Oath, increasing the DMG dealt by his Normal Attacks, Charged Attacks, special Charged Attack Azure Devour and special Elemental Skill Four Winds' Ascension by 7.5% for 8s. Max 4 stacks. Each character can grant Varka with 1 stack of Azure Fang's Oath every second this way.
Wind Homebound Wind's Paean
For every party member from Mondstadt, the Hold version of Varka's Elemental Skill Windbound Execution's CD is decreased by 5%.
This effect does not trigger in Domains, Trounce Domains, or the Spiral Abyss.
Witch's Eve Rite: Dawn's Return
After completing Witch's Homework: The Untitled Question, Varka will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters.
Hexerei: Secret Rite
Enhances the special Elemental Skill Four Winds' Ascension: When Varka hit s an enemy with Normal Attack(s) in Sturm und Drang, the CD of Four Winds' Ascension will be reduced by 1s.
Constellations
C1 "Come, Friend, Let Us Dance Beneath the Moon's Soft Glow"
When Varka switches to Sturm und Drang, he will obtain an additional use of the special Elemental Skill Four Winds' Ascension.
Additionally, after switching to Sturm und Drang, Varka will gain the Lyrical Libation effect: When unleashing the special Elemental Skill Four Winds' Ascension, or when performing the special Charged Attack Azure Devour, Varka can consume this effect to deal 200% of the original DMG dealt by Four Winds' Ascension or Azure Devour.
C2 "When Dawn Breaks, Our Journey Shall Take Flight"
When unleashing the special Elemental Skill Four Winds' Ascension, or when performing the special Charged Attack Azure Devour, Varka will perform an additional strike, dealing AoE Anemo DMG equal to 800% of Varka's ATK.
C3 "O Friend, Quaff Not the Bitter Wine That Brings Tears of Woe"
Increases Elemental Skill Windbound Execution Level by 3.
Maximum upgrade level is 15.
C4 "For None May Take From Us Our Freedom of Song"
When Varka triggers a Swirl reaction, based on the Elemental Types involved in the reaction, all nearby party members gain a 20% Anemo DMG Bonus and the corresponding Elemental DMG Bonus for 10s.
C5 "Fill High the Cup With Fine Wine, for Tyrants Come and Go"
Increases Elemental Burst Northwind Avatar Level by 3.
Maximum upgrade level is 15.
C6 "Beloved Mondstadt, Steadfast You Shall Shine"
Sturm und Drang is enhanced:
· For a short time after unleashing the special Elemental Skill Four Winds' Ascension, Tapping on Varka's Elemental Skill or Holding his Normal Attack will not expend any uses of Four Winds' Ascension, and will perform one additional instance of the special Charged Attack, Azure Devour.
· For a short time after performing the special Charged Attack Azure Devour, tap on Varka's Elemental Skill to unleash an additional instance of Four Winds' Ascension without expending any uses of Four Winds' Ascension.
When triggering an additional special Charged Attack, Azure Devour, or unleashing an additional special Elemental Skill, Four Winds' Ascension, in this manner, the above effect cannot be triggered.
Additionally, the Azure Fang's Oath effect in Ascension Talent Wind's Vanguard is enhanced: Every stack of Azure Fang's Oath will increase Varka's CRIT DMG by 20%.
Varka Signature Weapon

Ballad of the Mighty Wolf
Base ATK: 608 | CRIT Rate: 33.1%
Effect: Indomitable Chivalry
Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s)/casts their Elemental Skill/performs Charged Attack(s), gain 1 / 2 / 2 stacks of Four Winds' Hymn every time the equipping character's Normal Attack(s) / Elemental Skill / Charged Attacks hit enemies: DMG dealt is increased by 7.5% for 4s. Max 4 stacks. This effect can be triggered once every 0.01s.
Additionally, when the party has the "Hexerei: Secret Rite" effect, each stack of Four Winds' Hymn will increase the CRIT DMG of the equipping character by 7.5%.
Conclusion
That's all we know about Varka's kit. And if you want to get your primogems ready for Varka, LDShop provides you the cheapest Primogems top-up deals, don't missed out on them!
Pyro Chronicler Experienced game editor
A seasoned content strategist and game analyst at LDShop.gg, specializing in anime-style RPGs and gacha games. Known for breaking down complex mechanics into smart, resource-efficient strategies, she helps players tackle high-difficulty content without overspending. By combining in-depth system analysis with practical, step-by-step tips, Pyro makes even the most daunting challenges feel approachable. With a sharp focus on games like Wuthering Waves, Zenless Zone Zero, and Honkai: Star Rail, Pyro helps players push past plateaus and master the grind—one frame-perfect dodge at a time.



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